Portable PlayUnit
Your PlayUnit has one current placement and can move to any World whose admission rules allow it.
Player-powered Minecraft Worlds
Your PlayUnit powers the World where you play. Move it between compatible Worlds where their rules allow you to join, or keep it in Parking until you are ready for the next one.
Interactive proof of concept · No payment · no card · demo only

Why Zumorama
A small set of clear rules keeps the system portable, equal, and predictable.
Your PlayUnit has one current placement and can move to any World whose admission rules allow it.
Desired capacity follows effective placed PlayUnits using shared global settings, not a fixed size in the Template.
Creating a World records provenance, but the creator gets no special Player rights over anybody else.
A World starts from our Template and a creator-selected override. Once the first Player joins, that setup is fixed.
How it works
Your effective subscription gives you the unit that represents where you can play.
Join a community World when its invitation or admission rules allow you in.
Move the same PlayUnit to another allowed World, or leave it safely in Parking.
World discovery
Every world starts from a published Template and follows its own rules.
A smaller world shaped by its Players and admission rules.
A community place for shared projects and long-running creations.
A more open world for finding new Players and new directions.
Interactive proof of concept
This uses development-only data and a one-use voucher. It creates no real account or payment.
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FAQ
It is the unit granted by an effective subscription that records where you can currently play. A PlayUnit has one current placement, and the current PoC gives one PlayUnit per subscription.
You can choose another World when its invitation or admission rules allow you. In this demo, a development-only grant simulates that permission.
Parking means your PlayUnit is not assigned to any World. You keep it and can move it to an allowed World later.
No. Players remain equal. The creator gets no special Player rights and cannot delete the World while any PlayUnit is there, including another Player's.
Core recalculates desired CPU and memory from global settings and effective placed PlayUnits. With zero placed PlayUnits, desired CPU and memory become 0/0 and desired runtime becomes Stopped. The platform reports what it observed.
Yes. The current allowance is at most five active created Worlds per purchased PlayUnit. Creation records provenance and allowance use; it is not ownership and gives no extra Player rights.